Sunday, December 18, 2011

Session Report: Occupy HelloKitty Online

"Hello Kitty Online" (HKO) seems to be a side project by Sanrio Co. to test the waters of social gaming online; a virtual space in which members can create avatars and communicate interact and socialize. I suspect that when HKO was released, it was intended to be used for just that by Hello Kitty's Target audience of pre-teen girls.

Our class decided to get online with our own objectives: 1) "occupy" the world of HKO by protesting against whatever wrong we accuse Hello Kitty of doing and 2) see if the sever which we occupy could handle such a volume of players (roughly 30 of us participated). We fulfilled our first objective by finding and surrounding Hello Kitty on our sever and filling the public chat box with things like "WE WANT DEMEOWCRACY!" and "Hello Kitty is of the 1%!". We found that the server accommodated our volume of players rather well. Overall, it was a fun exercise in changing and breaking the rules of a game in order to experiment and/or have fun.

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